Best single player rts strategy games




















Territories give you access to unique customizations that can change how you approach the game. Given the start locations of each faction, you can acquire these customizations in different orders. There are other nice touches too. The Honor Guard for faction leaders are another neat persistent element. It's rare for a real-time strategy game to create a universe of such scale and poignancy. I tend to view campaigns that offer some choice to be superior to linear ones, partially because I value replayability in singleplayer, but also partly because such choices can provide powerful feelings of agency to the player.

Homeworld's linear campaign is an exception, however. Your forces carry over from mission to mission, which creates consequences and captures the tone of a fleet scrabbling to survive. I was skeptical of Deserts of Kharak.

It also has a decent linear campaign that borrows the right elements from the original Homeworld games. On the default campaign setting you bring units across from mission to mission, and the missions are well paced to allow you a breather after finishing a particularly tough battle. You can turn this off at any time, to swap out a broken force for a pre-set loadout for the mission—This saved me a couple of times later in the campaign when I suffered massive losses at a critical moment.

Like the core Homeworld games, the game is deeply atmospheric, and there were times when the desert around my little fleet of vehicles felt vast in a way that, for instance, I never felt in a game like Battle for Dune. The tone is sometimes interrupted by vehicles doing awkward dances trying to navigate lumpy deserts, but Blackbird did a phenomenal job of giving the world a sense of scale. Also in the spirit of its predecessors, the cadence of the story ratchets up at just the right times, increasing the stakes and providing twists that elevate the game far above standard RTS fare.

YES NO. The Best Strategy Games of Was this article informative? In This Article. The fourth installment in the Age of Empires real-time strategy game series, developed by Relic Entertainment, focused on historic events set in the Middle Ages. Release Date. Cobra Kai Season 4 on Netflix Review. IGN Logo Recommends.

If you're looking for a starting point with CA's Warhammer games, this is now the game to get—and if you already own the excellent original, too, the mortal empires campaign will unite both games into one giant map.

Paradox's long-running, flagship strategy romp is the ultimate grand strategy game, putting you in charge of a nation from the end of the Middle Ages all the way up to the s.

As head honcho, you determine its political strategy, meddle with its economy, command its armies and craft an empire. Right from the get-go, Europa Universalis 4 lets you start changing history. Maybe England crushes France in the Years War and builds a massive continental empire. Maybe the Iroquois defeat European colonists, build ships and invade the Old World.

It's huge, complex, and through years of expansions has just kept growing. The simulation can sometimes be tough to wrap one's head around, but it's worth diving in and just seeing where alt-history takes you. Few 4X games try to challenge Civ, but Old World already had a leg up thanks designer Soren Johnson's previous relationship with the series.

He was the lead designer on Civ 4, and that legacy is very apparent. But Old World is more than another take on Civ. For one, it's set exclusively in antiquity rather than charting the course of human history, but that change in scope also allows it to focus on people as well as empires.

Instead of playing an immortal ruler, you play one who really lives, getting married, having kids and eventually dying. Then you play their heir. You have courtiers, spouses, children and rivals to worry about, and with this exploration of the human side of empire-building also comes a bounty of events, plots and surprises.

You might even find yourself assassinated by a family member. There's more than a hint of Crusader Kings here. You can't have a best strategy games list without a bit of Civ. Civilization 6 is our game of choice in the series right now, especially now that it's seen a couple of expansions. The biggest change this time around is the district system, which unstacks cities in the way that its predecessor unstacked armies.

Cities are now these sprawling things full of specialised areas that force you to really think about the future when you developing tiles. The expansions added some more novel wrinkles that are very welcome but do stop short of revolutionising the venerable series.

They introduce the concept of Golden Ages and Dark Ages, giving you bonuses and debuffs depending on your civilisation's development across the years, as well as climate change and environmental disasters. It's a forward-thinking, modern Civ. This is a game about star-spanning empires that rise, stabilise and fall in the space of an afternoon: and, particularly, about the moment when the vast capital ships of those empires emerge from hyperspace above half-burning worlds.

Diplomacy is an option too, of course, but also: giant spaceships. Play the Rebellion expansion to enlarge said spaceships to ridiculous proportions.

Stellaris takes an 'everything and the kicthen sink' approach to the space 4X. It's got a dose of EU4, Paradox's grand strategy game, but applied to a sci-fi game that contains everything from robotic uprisings to aliens living in black holes. It arguably tries to do to much and lacks the focus of some of the other genre greats, but as a celebration of interstellar sci-fi there are none that come close. It's a liberating sandbox designed to generate a cavalcade of stories as you guide your species and empire through the stars, meddling with their genetic code, enslaving aliens, or consuming the galaxy as a ravenous hive of cunning insects.

Fantasy 4X Endless Legend is proof that you don't need to sacrifice story to make a compelling 4X game. Each of its asymmetrical factions sports all sorts of unique and unusual traits, elevated by story quests featuring some of the best writing in any strategy game.

The Broken Lords, for instance, are vampiric ghosts living in suits of armour, wrestling with their dangerous nature; while the necrophage is a relentless force of nature that just wants to consume, ignoring diplomacy in favour of complete conquest. Including the expansions, there are 13 factions, each blessed or cursed with their own strange quirks.

Faction design doesn't get better than this. Civ in space is a convenient shorthand for Alpha Centauri, but a bit reductive. Brian Reynolds' ambitious 4X journey took us to a mind-worm-infested world and ditched nation states and empires in favour of ideological factions who were adamant that they could guide humanity to its next evolution.

The techs, the conflicts, the characters— it was unlike any of its contemporaries and, with only a few exceptions, nobody has really attempted to replicate it. Not even when Firaxis literally made a Civ in space, which wasn't very good.

Alpha Centauri is as fascinating and weird now as it was back in '99, when we were first getting our taste of nerve stapling naughty drones and getting into yet another war with Sister Miriam. More than 20 years later, some of us are still holding out hope for Alpha Centauri 2.

Pick an Age of Wonders and you really can't go wrong. If sci-fi isn't your thing, absolutely give Age of Wonders 3 a try, but it's Age of Wonders: Planetfall that's got us all hot and bothered at the moment. Set in a galaxy that's waking up after a long period of decline, you've got to squabble over a lively world with a bunch of other ambitious factions that run the gamut from dinosaur-riding Amazons to psychic bugs.

The methodical empire building is a big improvement over its fantastical predecessors, benefiting from big changes to its structure and pace, but just as engaging are the turn-based tactical battles between highly customisable units. Stick lasers on giant lizards, give everyone jetpacks, and nurture your heroes like they're RPG protagonists—there's so much fiddling to do, and it's all great.

Set in an alternate 's Europe, factions duke it out with squishy soldiers, tanks and, the headline attraction, clunky steampunk mechs. There are plenty of them, from little exosuits to massive, smoke-spewing behemoths, and they're all a lot of fun to play with and, crucially, blow up. Balance your forces with heaps of unit variety, and pay heed to their crucial abilities and vulnerabilities — no fear is like the fear of seeing your vulnerable riflemen walk directly into the range of a heavy machine gun nest.

It simply had to be given a place on this list. Construct a variety of units to rock-paper-scissors your way to victory, and make good use of civilisation-specific units — from samurai, to elephant archers, to mamelukes — to bring the pain. Mixed with naval warfare, siege tactics, defensive fortifications, and continuous base-building, skirmishes quickly develop into an onslaught of furious micro-management.

Cardboard conflict: These are the best war board games. The definitive edition of the game is exactly as it sounds. Impressive for a game that launched over 20 years ago. Rather than commanding huge swathes of infantry and gradually building a force to overwhelm the enemy, you start with nought but a central squad of valiant Space Marines to gun, slash, and melt your way through hordes of alien adversaries.

And those few Space Marines are all you need. Weapons, armour, abilities, and more can be discovered, upgraded and specialised across a non-linear campaign that explores the depths of slimy wastelands and the decaying core of industrial cities, and formidable squad customisation mechanics allows you to consistently switch up your methods of play.

Make strong use of cover and bottlenecks to rain hellfire upon the hordes of Orks and Eldar beelining your units, and plan defensive positions, while drawing upon potent special abilities to lay waste on the field. Above all, Dawn of War 2 is perhaps the best digital recreation of the Warhammer 40K tabletop game. Its emphasis on unit customisation and squad management better simulates the tabletop mechanics than any base-building would, and relentless violence and gore adequately recreate the exaggerated, exultant action of the Warhammer universe.

Charting a hypothetical Soviet invasion of the US, Red Alert 2 hands you control of both nations to defend the superpowers with cartoonish ideological fervour and missile-armed zeppelins.

Every nation, every character, and every unit presented across the campaign is an obtuse caricature of its real-life counterpart. What starts as a slightly drab, sincere take on heated Cold War tensions, quickly develops into a silly pastiche of overzealous superpower struggles.

All of these theatrics are made even better by FMV cutscenes pre-recorded videos of real-life, non-CGI, full-flesh actors played between missions. The crazed Soviet scientist Yuri and the hot-headed American commando Tanya are loving imitations of the best and worst 80s B-movie characters.

And the gameplay is a joy to behold. Skirmishing across carefully-constructed maps to fulfil varied objectives, regularly unlocking new units, and facing additional enemy threats at a consistent pace keeps things fresh. In a refreshing shake-up, Shadow Tactics brings real-time strategy to the deadly stealth of Feudal Japan.



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