Download max payne 2 mods jet li bullet time




















Some of the changes included in the mod are automatic ammo collection, new weapon sounds, and bullet time cancelling, among other fixes. Payne Effects 3 has some interesting mechanics thrown in with the goal of making the game more realistic and tactical, while making gunfights more cinematic.

Max unleashes a short adrenaline burst, leaving shots to cause more damage and giving him unlimited ammo for the duration of the effect. The mod throws out realism where bullet time is concerned, putting focus on making combat feel much more like it would in an epic action film. To balance things out, enemy bullet damage has been tweaked as well, making them much more powerful.

There are tons of more original mod concepts though, that either reimagine the game completely or follow entirely new storylines. Wife and child are killed turning the main protagonist into a cold-blooded killer, you know how the story goes. Kung Fu Evolution recreates the wildly popular Kung Fu mod for Max Payne within the sequel, and is currently the best iteration you can get for Max Payne 2.

A lot has been changed in terms of the movement systems as well, making combat much more focused on parries, dodges, and sidesteps to move around your enemies. Among the more interesting features are bullet effects like light and smoke trails, and whizz sounds to make gunfights more exciting. Stuff like new ragdoll and camera effects and even AI enhancements. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.

Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. A guide contains a big list of Max Payne 2 mods. Think of them as free DLCs and expansions. This item has been added to your Favorites. Created by. Languages: English. Guide Index. Most of them are from Moddb. In this guide, for each mod, you will find mod overviews, download links and screenshots, and some features.

The section numbers of this guide are just there to help me organize the guide easier, this is not a popularity contest, just a compilation of mods I would highly recommend people trying out.

I will try to add as many images as possible to make sure everyone can check out the features of each mod before downloading. In the first mission you're shooting your way out of a building and through an entire city's worth of militarised police multiple choppers and tanks included , and the second mission is an assault on a heavily-guarded corporate HQ. Despite having a very distinct feel, the core combat is nigh identical to vanilla Max Payne 2 plus a few extra weapons like a heavy machinegun and an unlimited-ammo minigun.

The environment just lends itself better to Michael Bayhem, and the enemy density means that you can keep bullet time combos going for much longer than the original game. These are also beautiful maps, full of explosion-heavy setpieces, decent voice acting and lots of bespoke textures. It's just a pity that the project fizzled out in , and very little has come close to matching it since. Another total conversion project from relatively early in the game's life, this time replacing Max's world of comicbook grime with Hollywood sheen.

Or Cruise, as the case may be. A seven chapter new campaign with some impressive levels, and a Gun Kata system lifted from the movie Equilibrium set this one apart from the crowd.

Combat is Payne standard for the most part, and with fewer health pickups than you might be used to. Still, these are good, well-paced levels that manage to tell a story without getting bogged down in too many cutscenes, a sin that Max Payne 2 proper frequently committed. Also credit to the mappers for finding multiple opportunities to shoot enemies through collapsing railings.

My only real gripe with it is that enemy variety could be better. I'm pretty sure I've killed three or four guys in the same room all with the same face. A sinister new conspiracy for Ethan Hunt to explore, or just budget constraints on a mod?

We'll never know. A semi-recent mod that tries to bring Max Payne 2 a little closer in line with its Rockstar-developed sequel through more detailed effects, character models and some combat tweaks. While they obviously can't recreate the painful-looking physics driven dive animations, they nail a whole lot else, replicating MP3's limited weapon slots and less messy gunplay.

Shotguns in particular feel a lot more useful and satisfying. There's a bundle of skins to pick from when playing Dead Man Walking mode, including John Wick, for when you want to be the other super-gun-killguy for once.

Payne Evolution manages to replicate a lot of the semi-glitchy camera effects from Payne 3, as well as that classy death screen, although some borrowed details just feel pointless. Why is there a popup saying I got 75 points for a headshot when there's no scoring system? Ah well, at least there's plenty to chew on. Payne Evolution and many other big mod compilations for MP2 includes four popular level packs by other authors. Rather than try to push Payne 2 into the future, this one regresses it closer to the original, and they've gone to astounding lengths.

Sam Lake is back in his original starring role, and the mod goes the extra mile and re-draws almost all the comic-book cutscenes using the gurning photo-based art we knew and loved. The changes here are mostly visual some minor balance tweaks aside , but there's just so many of them it's hard not to be impressed. This mod is a testament to just how much its creators loved the original game's offbeat aesthetic.

Mods don't always have to be the biggest or the best to get featured here. Sometimes they can be small and utterly baffling. I'm not entirely sure why, but modder Eric Yockey decided that what Max Payne 2 needed was team botmatches from Bungie's 2. And somehow it works. From the messy, wildly inaccurate assault rifle to the satisfying dual-wielded shotguns, it manages to look, feel and sound like Marathon.

And yes, the rocket launcher is still the be-all, end-all of combat. Just make sure that you're not shooting the blue bots; they're on your side.



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